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Design thinking: 5 ways to use it in employee training

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design thinking

Design Thinking is a process in which learning managers seek to understand users of learning programmes, challenge assumptions, and redefine problems in an attempt to identify alternative strategies and solutions that were not immediately apparent.

Design Thinking provides a solution-focused approach to problem-solving. When it comes to employee training, incorporating design thinking can help to solve problems like maximizing learning, improving engagement, reducing drop-offs and managing attrition.

Design thinking is a solution-based approach to problem-solving. It requires that learners are placed at the center of all discussions. Here are 5 ways to use design thinking in employee training.

Empathise

Try to understand what your motivates your learners. Tools to help with this can be surveys and interviews of employees to get a thorough picture of different learner profiles. Focus on behavior, likes, dislikes, motivations, and challenges in their daily life.

Define

Define the problem you want to solve. Are you looking to implement a new LMS? Change your learning solutions? It is important to clearly define the problem you aim to solve. Learning outcomes tend to falter because the learner and/ or organisation do not agree on the intended outcome of the learning. Defining the problem will lead to a faster solution.

Ideate

Form ideas with all relevant parts of the organisation. Teamwork can introduce multiple perspectives and throw new approaches and ideas into the mix. This team should know who the learner who is being targeted is, understand the problem the organisation is trying to solve and brainstorm possible solutions. Approaching problems as a team will bring out more solutions.

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Prototype

Decide on the best potential solution. What does it look like? Who will it impact and how will the organisation implement it? Then respond by producing a scaled-down, inexpensive version of the most favored solutions, such as a tech platform or digital content. These solutions are then shared within the design team and tested on a small group of people outside the team. The aim of prototyping is to identify the best possible solution for the problems identified in the define phase. These are then accepted or rejected or improved based on the learners’ experience.

Test

Test the product using the best solutions identified in the prototyping step. While this is the final step in this 5-stage process, design thinking isn’t always linear. Results in the test phase will often cause managers to go back to the previous stages before coming to an ultimate solution. If new insights present themselves about your learners or market realities have changed, then this may need a new set of solutions.

The Basics of User Experience Design

For more on design thinking and how it can benefit those in charge of learning, check out The Basics of User Experience Design by Mads Soegaard

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